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I am just trying to synthesize what I was just reading about, and open to corrections.
For 2 objects , their product is an object and 2 morphisms , such that for any object and morphisms , there exists a unique morphism such that and .
When a morphism is equal to a composition of morphisms , I think one can say factors into , and also factors through .
If two objects have a product , then for any object and pair of morphisms , and factor through .
Three objects and two morphisms , is called a span.
The product with projection morphisms forms a span.
For a span , if there were a term for an object and morphisms such that , I think one may be able to define the pushout as the one of those which all the others factor through (if it exists).
How do products/coproducts relate to spans/cospans and pullbacks/pushouts?
A limit is a universal cone.
A cone over a diagram is an object with a morphism to each object in the diagram , I think such that all paths commute.
I think one may define universal to mean, for a collection of diagrams with the same structure (for example, cones), the diagram that every diagram factors through is the universal one.
I think that the product is the limit of spans .
Could it be that the pushout of a span is the colimit?
I expect to have made errors in the above.
Yes, a pushout is a colimit. Any pushout is a colimit of a diagram that has the "span" shape you're describing. You may find section "3. Definition" of the nLab article I linked to be of interest.
You are mixing the things a bit:
Limits are constructed from diagrams, using cones.
The limit of the diagram 2 is a product.
The colimit of the diagram 2 is a coproduct.
The limit of a cospan is a pullback.
The colimit of a span is a pushout.
And last but not least:
The limit of an empty diagram is the initial object.
The colimit of the empty diagram is the terminal object.
What other limits are there?
(... or an initial/terminal object, as with the other kinds of limits and colimits)
Another well-known example of a limit is the equalizer of two parallel arrows.
Of course, you have the dual version: coequalizer.